Vopson lays out 3 main concepts describing why we may be staying in a simulation:
— Entertainment Theory: Suggests that the simulation exists to offer human beings with an immersive type of amusement, permitting them to experience life in a regulated setting.
— Guinea Pig Theory: Proposes that human beings are speculative topics in simulations developed to address intricate issues such as ecological dilemmas, battles, or power lacks.
— Near-Immortality Theory: Argues that simulations permit human beings to experience various life times back to back, as time in the simulation relocates slower than in the base fact.